ATI dragged this filter into next gen Rage as well and fortunately for them almost nobody noticed. Views Read Edit View history. ATI entered like a graphics giant with more than 1, employees and during the year topped number of 3d chips sold, many of them integrated on motherboards. The takeover of ATI had some critics, but the trend of the future seems to be a convergence of CPU and graphics back into a single device and in this regard AMD is doing very well. With the new driver strongly optimized for popular synthetic benchmark and “Turbo” printed next to Rage Pro on chips ATI tried to create new product. As the name says, AFR renders each frame on an independent graphics processor.

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It integrated a low-voltage tuebo signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control. As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards. However, Ati successfully used the “complete multimedia solution” buzz and could set attractive pricing.

From Wikipedia, the free encyclopedia. In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality. Ag; is codenamed mach64LB and as you see the chip was used for discrete cards as well.

This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution. At the end of Radeon arrived, and while it had some performance problems in the beginning, it also showed a more advanced shading architecture than Nvidia’s.


In other projects Wikimedia Commons. Windows 95 and Mac OS were not supported.

The former being easier to fix, Radeon entered the market in the middle of as a first direct ato to Nvidia’s TnL chips. What followed after was series of ATI vs Nvidia battles without a clear conclusion. Another complain is about reduced amount of texture samples at smaller mip levels, this creates obvious shimmering.

Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts.

Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this.


The chip should support also WRAM with external MHz ramdac to exploit them at high resolutions, but I am not aware of any card taking advantage of that. However as was common at the time, trilinear here stands for mere dithering between mip maps, not actual blending.

One weakness of previous Rage architecture remained- the inability to filter alpha blended textures. The long life of R3 architecture after die shrink. The only added feature is integrated TMDS for flat panels.

The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. Such respins helped to prolong support for Rage Pro. To win also in retail earlier availability and good initial drivers were needed. However, in games I was not able to find any situation were enabled multitexturing would increase performance. Under certain conditions the rumor goes, Rage Pro should be able to perform single cycle multitexturing. In finally all the efforts delivered the big success, Radeona card with undisputed performance achievements and solid drivers from the start.


Between companies designing high performance 3d accelerators ATI was among last to deliver dual pipeline architecture. The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary. Quake 3 even has special rendering path doing this filtering in software, but in some scenarios like with teleports the Rage Pro has to do the job on its own and leave some non-interpolated texel blocks on screen.

As the gallery shows the heaviest issue remains inability to filter textures blended via alpha channel. Nevertheless, sales were going strong and R3 architecture was to be found in newer and actually updated chips. NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage Pro with the performance of a Rage Fury card.

ATI Rage PRO Turbo AGP

In games, performance actually suffered. Developers were not pleased. They were ATI’s first graphics solutions to carry the Mobility moniker.

Peak processing rate is 1.